

/*============== background ==============*/

GLfloat afVertices_background[]= {
	20.4339, 14.4339, -6.83801,
	20.4339, -14.4339, -6.83801,
	-20.4339, -14.4339, -6.83801,
	-20.4339, 14.4339, -6.83801,

};

GLfloat afTexCoord_background[] = {
	0, 1,
	0, 0,
	1, 0,
	1, 1,
};

GLint afVertIndices_background[] = {
	2, 3, 0,
	0, 1, 2,
};

GLfloat afNormals_background[] = {
	0, 0, 1, 0, 0, 1, 0, 0, 1,
	0, 0, 1, 0, 0, 1, 0, 0, 1,
};

